<![CDATA[Gawker: valleywag, danger]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: valleywag, danger]]> http://gawker.com/tag/valleywag/danger http://gawker.com/tag/valleywag/danger <![CDATA[Online Poker Mogul Killed in Alleged Hit]]> Being a gambling mogul in the internet age is apparently just as dangerous as it was in the mob-infested Casino age: The 36 year-old founder of an online poker site was murdered in his home in Sweden last week.

Andreas Oscarsson was the founder of PokerListings.com. He reportedly had homes in SoHo as well as in Sweden. He was shot to death in his bedroom on August 3. News reports make the crime sound like a targeted hit on Oscarsson; various theories are being floated (with little concrete support, that we can find), and most of them seem to indicate that this was not a total surprise. From Poker News Daily:

TwoPlusTwo member Loctus, who lives in Sweden, commented, "Police [have] been talking on the radio about it saying that it's quite probably [something] from his past that has caught up to him in this unfortunate way."

Bluff Europe Magazine reports a fantastical-sounding rumor that someone else named "Andreas Oscarsson" was killed last year in what may have been a case of mistaken identity; they also say there are rumblings of enemies:

As of now there are no further details except that police are uncertain of the exact motive, but reports emanating from Sweden suggest 'concrete threats' were made towards Oscarsson, according to friends and colleagues in Stockholm and Gothenburg.

[Pic: Pokerlistings.com]

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<![CDATA[High School Reunion Knockout Punch Highlights Imaginary Danger Of The Internet]]> Once again, the internet is causing humanity to be beaten up. A high school (on Long Island, strangely enough) organized its five-year reunion using dangerous internet site Facebook. But when Adam Lynn, a derivative trader (ha) from Hoboken (ha) arrived at the bar where it was being held, he was attacked by two of his fellow classmates! The dispute was traced back to "a hotly contested gym-class handball game during their junior year." When will the internet stop being so dangerous that the press has to issue ominous warnings whenever anything vaguely internet-related happens?

It's not just this latest "PUNCH IN 'FACE BOOK,'" as the Post eloquently puts it. The media has been warning us of internet dangers forever!

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<![CDATA[Double your money]]> Microsoft paid $500 million for Danger Research, maker of the popular Sidekick smartphone. Which sounds impressive, until you learn that investors poured $225 million into the company. 2x returns are not the kind of deals that line Sand Hill Road with Beemers. [GigaOm]

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<![CDATA[Looking for an iPhone, Microsoft buys Danger]]> Just two months after filing for an IPO, Danger, Inc. has been purchased by Microsoft for an undisclosed amount. Microsoft says the acquisition is part of a larger push into the low-end consumer smartphone market, where Danger was dominant until the advent of the iPhone. Danger, maker of the popular Sidekick, controls every phase of the user experience. All ringtones, applications and Internet traffic on its phones flow through Danger's servers. Sounds like something Microsoft can embrace. (Photo by AP/Lucas Jackson)

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<![CDATA[Microsoft Absorbs Sidekick Maker Danger Inc.]]> Out of left field, Microsoft has bought Danger Inc.—best known as the Hiptop/Sidekick's daddy—for an undisclosed hunk of cash. Fear not, Sidekick fans, it'll be business as usual on that front. But this pretty much confirms that Microsoft's new growth strategy in areas it's obsessed with but weak in is simple, ill-fitted assimilation. Obviously, the goal is to grab Danger's mobile expertise, but I'm not really seeing the mesh here. Well, two words, maybe: Zune Phone. The full, official details below.

Microsoft Agrees to Acquire Danger Inc., Strengthens Mobile Consumer Vision Acquisition of popular software and mobile services company will enhance Microsoft's ability to broadly deliver compelling mobile experiences.

REDMOND, Wash. — Feb. 11, 2008 — Microsoft Corp. today announced it has entered into an agreement to acquire Danger Inc., the company responsible for the software and services powering many popular consumer handsets. The acquisition will align Danger's nearly 10 years of expertise in the mobile consumer space with Microsoft's vision to provide innovative and compelling mobile experiences to a growing base of customers.
"Microsoft is a global leader with our Windows Mobile software and expanding mobile services," said Robbie Bach, president of the Entertainment and Devices Division at Microsoft. "The addition of Danger serves as a perfect complement to our existing software and services, and also strengthens our dedication to improving mobile experiences centered around individuals and what they like."

The Palo Alto, Calif.-based company provides services that allow people to keep in touch, stay organized and keep informed while on the go through real-time mobile messaging, social networking services and other applications ― all blended together on a single phone that is intuitive and customizable.

"Danger continues to provide an effortless and fun mobile experience for consumers," said Henry R. Nothhaft, chairman and CEO of Danger Inc. "Now by combining our uncompromised application software and powerful back-end service with Microsoft, we can expand our innovative service offerings even further and take mobility to a new level."

A Grasp on Consumers

Danger has connected with a customer base that is young and enthusiastic, Internet-savvy and socially inclined. The Danger team has a deep understanding of consumers and a hold on what people want from mobility, making it an ideal group to work with in delivering connected experiences. Adding Danger to the Entertainment and Devices Division will provide Microsoft with additional assets and resources that will accelerate the company's entry into the consumer space and complement the company's focus on delivering innovative technologies and services that connect people's entertainment and information.

Danger will further expand people's mobile options by bringing a variety of established partnerships to the mix. Microsoft software can be found on more than 160 mobile phones made by more than 50 hardware partners, which are offered through more than 160 mobile operators around the world.
Defining the Mobile Experience

Through focused efforts Danger has successfully delivered a software and services platform to the mobile mass market. Applications on Danger-powered handsets include HTML Web browsing, instant messaging, games, multimedia, social networking, Web e-mail and personal information management applications.

Combining these services with Microsoft's connected entertainment and experiences technologies, including MSN, Xbox, Zune, Windows Live and Windows Mobile, will provide Microsoft with the tools to accelerate its work to create industry-leading entertainment and communication experiences for consumers.

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