<![CDATA[Gawker: valleywag, developers, developers, developers]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: valleywag, developers, developers, developers]]> http://gawker.com/tag/valleywag/developersdevelopersdevelopers http://gawker.com/tag/valleywag/developersdevelopersdevelopers <![CDATA[Facebook Imitates Twitter Once More]]> Mark Zuckerberg, Facebook's CEO, is once again courting software developers. Where he once invited them to live on its site, he's now hoping they'll knit Facebook into desktop applications. It's another move to ape Twitter.

Twitter has been an obsession of Zuckerberg's for some time. He tried to buy the message-broadcasting startup last year, but talks fell apart. Now he's set about rebuilding Facebook in Twitter's image. Facebook has announced an "Open Stream API," an interface for application programmers to download the spew of friends' status updates that now greets users when they log into Facebook. In theory, developers will now be able to code a raft of applications whose main purpose is reading Facebook.

Such a raft already exists for Twitter: TweetDeck, Tweetie, HootSuite, and ones with stranger names for users who tire of using Twitter's already dead-simple website. Twitter enthusiasts say they make the service easier to manage, by handling multiple accounts or tracking search terms as they pop up in Twitter messages.

It's a move in the wrong direction for Facebook. Instead of letting third-party developers remix and filter its users' output, it ought to be doing the job itself. In fact, until its latest redesign, Facebook was doing exactly that, points out Wall Street Journal editor Julia Angwin. The News Feed was a carefully pruned version of today's Stream, with only the most interesting items presented to users. Where the Stream is all noise, the News Feed was pure signal. Perhaps some clever developer can reproduce Facebook's lost algorithm in his own application. We'd download that.

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<![CDATA[GOP's New Website Will Be So Off the Hook That It'll Be 'Somewhere the Box Hasn't Even Reached Yet']]> With RNC chairman Michael Steele already a laughingstock inside the Beltway, he seems determined to cement that reputation nationwide. Techies will roll their eyes over a proposal Steele sent out for a new GOP website.

It's understandable that the Republicans want to get hip to this Internet thing. It's universally acknowledged that Barack Obama's social-network-savvy Web effort first steamrollered Hillary Clinton's formidable but old-school political operation, then sledgehammered late Twitter adopter John McCain in the general election. Even now, anyone even tangentially involved in the campaign is claiming to be the Web guru who got Obama elected.

The GOP's web aspirations are as ludicrously ambitious as they are maddeningly vague.

Chairman Steele made his tech priorities clear... "bottom line is if we haven't done it — let's do it. If we haven't thought of it — think of it. If it hasn't been tried — why not? If it's going to be 'outside the box' — then not only keep it outside the box, but take it to someplace the box hasn't even reached yet.

In fairness, someone probably once told Steele that people who live in urban-surburban hip-hop settings talk crap like that. But if Steele wants to catch up to the Democrats' online efforts, he'll have to do better than the risible request for proposal he sent out. Some highlights from the document's hopelessly vague and self-contradictory requirements:

Integrate outside products through common API's, widgets, or iframes (examples: Kimbia fundraising, Voter Vault, Widgetbox, Ning).

Flash interfaces can often make mundane tasks exciting, and having Flash developers who understand user behavior will make the site more user-friendly.

No limitations on design; the RNC will be in on the entire process and will ensure everything is to our exact specifications.

Oh, and did the RNC mention they want the website within 45 days, on a fixed budget? Dale Franks at The Next Right calls the GOP operatives who put the proposal out "clueless losers." That's being kind. The last thing any designer wants is a client who's "in on the entire process," throwing out buzzwords they read in some two-year-old article about the Web clipped from a newspaper. The full proposal:

RNC Website RFP

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<![CDATA[Why We Don't Go to Tech Conferences]]> What if you threw a conference and everybody came, but no one paid attention? A New York Times event for Web developers drew a crowd who sat and Twittered instead of listening to the speaker.

Portfolio.com's Jeff Bercovici reports on the event:

I just came from The New York Times building, where I took in part of Times Open, "a day-long event for developers interested in working with NYTimes.com as a news and information platform." Apparently there are a lot of those people. I had to sit on the floor because every seat was taken by a 30-ish guy in jeans with a Mac laptop. Most of them seemed to be Twittering the conference as they went, and following each other's Twitter feeds. Surreal moment: At one point, the guy sitting closest to me was reading a blog post containing a photo of the guy sitting immediately behind him.

The speaker was Tim O'Reilly, a book publisher and conference organizer best known for popularizing the term "Web 2.0." We wonder: Did O'Reilly anticipate that the two-way, interactive websites he advocated would one day obviate the need for actual human interaction?

(Photo by William Couch)

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<![CDATA[Facebook cheats its developers, again]]> It has taken Facebook more than a year to pick the 25 winners of its FBFund grants competition, who have received $25,000 prizes. And now those 25 can try for $250,000 more, according to Facebook's FAQ: "The top 25 applications [in round I] will receive $25k grant. After Round I the top 25 may resubmit to apply for one of five $250k grants awarded in Round II." So if you win both grants, you get $275K, right? Wrong!

By Facebook's math, one $25,000 grant + one $250,000 grant = a total of $250,000. In announcing the Round I winners, Facebook's Catherine Lee pulled a $225,000 figure out of thin air: "Once round two closes in December, we will announce our five finalists, each of which will receive up to an additional $225,000 in funding." I'm sure Facebook flack Elliot Schrage has some highly entertaining explanation for this which he will deliver straightfaced to other reporters, who will then call us and howl with laughter. For now, we're content to just blame Sheryl Sandberg.

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<![CDATA[Facebook belatedly funds 25 bad ideas]]> BarTab. Thankster. Daikon. Pongr. Newsbrane. Faithfeed. Koofers. Say the names of the apps which won Facebook's application-writing contest out loud, and you instantly understand what a joke the process must have been. What's really funny is how long it took Facebook's grants committee to arrive at this list of 25 winners, who will receive a second round of $25,000 grants from Facebook's FBFund and "mentoring" from Facebook employees. (Sadly, no therapy is included.)

Facebook had first promised an announcement for September 22, then October 10. The results finally came today — only after Valleywag pointed out the ongoing delay. Facebook is now spinning the "amazing diversity" of its winners. Translation: They gave up and picked them at random. A suggestion to Facebook's grant-granters: If no one deserves a prize, it's totally okay not to give one.

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<![CDATA[What's wrong with Facebook's FBFund?]]> Silicon Valley's bubble in Facebook-apps startup has been our own local version of the crisis in toxic mortgage securities. With venture capitalists growing leary of the concept, developers have been eagerly awaiting the outcome of Facebook's FBFund, a grants program for applications startups. Results were promised on September 22, then again last Friday; Facebook still hasn't made a decision on the lucky winners. Why? Because Facebook's applications platform has become, like everything else in the company, a scene of rabidly intense politicking.

Here's an update for anyone who didn't get the memo: Facebook's applications "platform," a set of software tools for embedding timewasting entertainments within the social network's pages, is not a level playing field. Some applications are more equal than others. That's only become clearer since Facebook foolishly put Facebook's platform in the hands of its top flack, Washington-trained bloviator Elliot Schrage. Facebook's Great Apps program, meant to designate higher-quality applications, has become a shameful excuse for nepotism.

Awarding money on the merits is hard enough. When you mix in the need to help out your COO's brother-in-law's pet startup, or your ex-president's latest venture, it complicates matters. Is Facebook going to come out with a list of apps to fund that it's truly proud of? Or will this look more like an appropriations bill after it's made its way through Congress, larded with earmarks?

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<![CDATA[How not to sell an iPhone app]]> The founders of Tap Tap Tap, a developer of iPhone applications, have parted ways, and are putting their most successful app, Where To, up for sale. John Casasanta says he and Sophia Teuschler delayed the announcement for weeks because they had difficulty coming to terms for the split. Commentards are already lauding the pair's transparency, but the move doesn't speak well for their business sense. If you were selling a home, would you tell people at an open house that the sellers were divorcing? Just what a buyer wants: a negotiation with two parties who can't agree on anything themselves.

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<![CDATA[How not to get rejected for the iTunes App Store]]> After Apple banned iPhone app Podcaster from its iTunes App Store, CNET called Podcaster the iPhone app that's "so good, Apple won't let you have it." Apple hasn't said why, but it's widely believed that the app was banned for competing with the iPhone's built-in podcast-downloading software. But blogger Niall Kennedy writes that he tested the Podcaster app according to Apple's stated rules, and discovered three reasons Apple might have legitimately rejected Alex Sokirynsky's app.

Kennedy said Podcaster takes as long as 3 to 5 minutes to load some menus, that he had to dismiss a confirmation sheet each time he added a new podcast, and that Podcaster's interface is crowded and ugly.

Remember, ugly is an unforgivable sin in the eyes of Apple, which warns developers on its Developer Connection site:

Apple human interface engineers labored painstakingly over every pixel in Aqua, so it’s important that you pay close attention to the details of your application’s Aqua user interface.

Beyond Podcaster's three fatal flaws, writes Kennedy, "there are a few obvious reasons why a platform such as iPhone might choose not to carry an application in its storefront:"

  • Chargebacks. Buyers frequently return your product for reasons including buyer's remorse or just receiving a different product than they expected. The "I Am Rich" $1000 iPhone app carries a heavy chargeback risk.
  • Insufficient differentiation. App authors should be able to submit an application to App Store and expect there won't be a knock-off product sold directly alongside. Open-source applications can swap out an application title and submit the app as their own without adding new functionality.
  • Misleading marketing, including trademarks. Don't misrepresent yourself or your product or cause obvious confusion.
  • Horrible customer experience. Apple will recommend interface designers who can assist you with visual aspects of your application. Long load times or heavy resource utilization might will make both you and the platform look bad.
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<![CDATA[Facebook design tweak "marks end for applications"]]> A tweak to Facebook's new site redesign, which goes permanent today, removed a link to "recently used applications" from the site's menu. The change has third-party developers who make those applications up in arms: They say removing the link will make it harder for users to come back to their widgets. One developer wrote us to say, "If this sticks, today marks the end for third-party applications." The "Developer Feedback to Facebook" forum is full of similar complaints.

"I already have users complain that they can't find apps again on the new profile after first using them. the latest changes will make it even harder," writes one developer. Another: "Yup, this is a very intense change. And pretty useless from a user experience point of view. Hopefully they roll it back immediately or it was just a mistake."

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<![CDATA[iPhone-app developers say Apple won't let them fix bugs quickly]]> Something we bet Steve Jobs won't be discussing on stage at this morning's iPod event: The third-party developers who create apps for the iPhone and iPod Touch say Apple takes a week or more to approve updates — even bug fixes. Apple also doesn't communicate with the developers to tell them why or how long their updates will be delayed. Fraser Speiers, who developed the Exposure Flickr application for the iPhone, told Macworld:

I don't have a problem with updates being reviewed but it has to go a lot faster. Given the no-demos rule, an app lives or dies by App Store reviews. It's incredibly frustrating to watch review after review complain about a bug that you fixed and "shipped" two weeks ago.
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<![CDATA[Yahoo Hack Day next week to reveal company's lack of a plan]]> Apple's not the only Valley company planning a big event next week. Yahoo's Hack Day, a gathering for developers who want to plug their services into Yahoo's websites, will double as an unveiling of Yahoo's "open strategy." What is this strategy, exactly? An attempt to take on Google and Facebook by making it easier to tap into Yahoo's search index and user profiles. What will be announced? Nothing you haven't already heard about, we expect, but it's safe to predict you'll hear Yahoo executives begging people to build derivative search engines with its Boss service. It's a bit like Tom Sawyer asking other kids to paint the fence for him, except he forgot to bring paint. And a fence.

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<![CDATA[Pull My Finger app rejected by Apple]]> Victor Wang — huh-huh — from Apple emailed the author of the Pull My Finger app, shown above, to explain that the interactive fart-noise program was deemed "of limited utility to the broad user community." I wonder what would happen if they applied a "utility" standard to the music videos sold through the same store? Wang's full email:

Hello Developer,

We've reviewed your application Pull My Finger. We have determined that this application is of limited utility to the broad iPhone and iPod touch user community, and will not be published to the App Store.

It may be very appropriate to share with friends and family, and we recommend you review the Ad Hoc method on the Distribution tab of the iPhone Developer Portal for details on distributing this application among a small group of people of your choosing.

Regards,

Victor Wang
Worldwide Developer Relations
Apple, Inc.

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<![CDATA[Microsoft hiring for an iPhone App Store rival]]> AppleInsider spotted a job posting from Microsoft looking for a product manager. The gig: Bring to market a widget directory for Windows Mobile similar to the iTunes App Store for the iPhone, which Apple CEO Steve Jobs said earned $30 million in revenues during its first month in business.

Microsoft called the store "Skymarket" in the now-removed job posting, an unfortunate name which reminds us of 2004 flop Sky Captain and the World of Tomorrow), and said the store will open sometime in 2009. There were few more details, mostly because it would be the new hire's responsibility to define "the product offering, pricing, business model and policies that will make the Windows Mobile marketplace 'the place to be' for developers wishing to distribute and monetize their Windows Mobile applications."

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<![CDATA[Google to bring freetard chaos to phone apps]]> Don't call it an app store — it's an open content distribution system. Android Market will be Google's version of the iPhone App Store. A PR-speak description of the site emphasizes that posting apps for sale will be a lot like uploading videos to YouTube. But with iPhone app developers already posing as punk-rock heroes, how much more developer-friendly does Google really need to be?

A screenshot from the not-yet-launched store seems designed to appeal to wonky coders, not the mass market of non-technical buyers Google will need to attract. My guess: Google will fall all over themselves insisting it's all about developers and Freedom, until the store is ready for launch. Then they'll shove ZeDev Tools and Murderdrome aside for Bingo and FlipBook. At least with a YouTube-like rating system, there's a chance of surprise hits that aren't chosen by app store curators with a canned idea of what a smartphone is for.

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<![CDATA[Getting punk rock on the "iPhone bubble"]]> To hear iPhone-app developers tell it, VCs are circling and the end of days is nigh. Some developers can push out at an app in four months for less than $5,000, so why play with other people's money at all? "Fuck the VCs" says indie developer John Casasanta, of Tap Tap Tap. "What we’re about to experience in the iPhone world is going to be a bubble along the lines of the one in the late '90s/early 2000s." Echoing that is Mike Lee, cofounder of iPhone app development team Tapulous, who raised $1.8M in angel funding this summer. This week, Lee, one of Tapulous's nine employees, was told to exit his own company. Lee left a depressingly cocky send-off to his team in his wake. It's hardly the rallying cry to go it alone that he meant it to be.

When I spoke to each of you about Tapulous, whether I recruited you, or inherited you from GoGoApps, I spoke of an engineering paradise where smart people would come together to ship beautiful applications, to lead a computing revolution, and to become a real force for world change.

It's a blustery start, yes: app development is world-changingly romantic, but romance rarely pays the bills. Still, it's not as silly as when he starts to channel Steve Jobs:

So what now? I’m going to work on my autobiography and come to terms with being ejected from the company I helped build. I’m going to spend time with my wife, and continue to fret over Madagascar. Then, when the next interesting project comes along, you’ll hear about it here. So in closing, my team, my friends, I must leave you to the fight.

Who can resist a tease about their next act when they're headed out the door, right? But Lee doesn't stop there. No, his new project comes pitched in his very next post:

Yesterday I said I was going to hang out and write and figure out what I want to do, but it's kind of obvious what I want to do... Forget professional CEOs. I'm an engineer, and a company is a just a project with formal ownership. Let's engineer a better company... Here's an idea — I could take my newly minted Silicon Valley Veteran badge and appeal to investors who are personal heroes, like Steve Wozniak, Steve Jobs, Guy Kawasaki, Paul Graham, Sir Tim Berners-Lee, Alison Jolly, Richard Dawkins, and Wil Shipley.

As iPhone developer (and former Apple developer) Buzz Andersen points out as a friendly counterpoint, Lee isn't doing anything all that revolutionary by taking a comparatively stupid amount of money to make iPhone apps.

But that's what developers really want, to be the celebrities in their own rockstar scene. And that requires the kind of ineffable "indie cred" taking VC cash could tarnish.

But do they want to put out a good product, or just a product that makes themselves feel good? Maybe "doing it punk rock-style," as Andersen suggests, isn't just a glamorous way to frame bootstrapping. It also allows coders like Lee to pose as uncompromising revolutionaries. Right: Uncompromising revolutionaries who help Steve Jobs sell millions of iPhones out of the kindness of their hearts.

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<![CDATA[How much money can Facebook apps actually make?]]> DeveloperAnalytics, a research firm which analyzes Facebook applications, put out an appealing bit of linkbait this morning that purports to show how much money popular applications could earn each month. It calculates the metric based on "hundreds of real CPM, and CPA/Virtual Goods revenue data points collected directly from developers and partners." That's CPM as in "cost per thousand" — the traditional way ads are sold, based on the number of people they reach — and CPA as in "cost per action," which is usually based on linking payment for an ad to its generation of sales, signups, or other results. Virtual goods? Those are the cheesy little icons you can send your friends on Facebook. Yes, some people pay money for them.

The list is topped by an widget called Mob Wars, which exhorts users to "Join the Mafia, and start your own mob. Band together with your friends to become the most powerful force in the elite criminal underworld of Facebook." DeveloperAnalytics says Mob Wars' users return to its page 60 times a day. Facebook's most popular application, Slide's FunWall, only shows up fifth on the list, because users load its pages just two or three times a day. Here's what DeveloperAnalytics didn't account for in running the numbers: Slide's opening an office in New York to sell its inventory to major brands, while Mob Wars ads ask if you want to take an IQ challenge.

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<![CDATA[So you've decided to be an iPhone developer — now what?]]> A year and some after the Facebook platform's launch, few of its widgetmakers have made any real money — unless you count the venture capital they've raised. Just a month after the iPhone 3G launch, Apple CEO Steve Jobs says that $30 million has already changed hands through the iTunes App Store. Even the guy behind the do-nothing "I Am Rich" application made a few thousand bucks. So you, wantrepreneur Web developer, you're thinking: Gee, I made, like, four-and-a-half Facebook Zombie widgets this past year. Maybe I should cook myself up an iPhone app. But hold on there, Steve Jobs Jr. Do you really know what you're getting yourself into?

According to Iminlikewithyou's Charles Forman, who's working on porting his startup's copycat games to the iPhone, there's not much in common between the platforms besides the word "app."

A Facebook app is easy. It's a Web app. The hard part is all the viral "mutherfuckery" that they do. iPhone is like writing a program. Theres a big upfront learning curve. It's a totally different ballgame. A shit developer can make some Web app. But you have to be a good developer to make an iPhone app.

Forman couldn't deliver a cogent explanation of the differences — something to do with the "real-time" nature of iPhone apps. So we asked our favorite developer with a heart of gold and a tongue of acid, former Uncov blogger and Pressflip cofounder Ted Dziuba, to elaborate. The best he could do, below.

  • You're going to have to figure out how to store data without MySQL. Years of PHP development has warped your mind to think that everything must be object relational. There's no 12-step program yet, Apple will release it with the next firmware update.
  • We know you like to live a life free of authority and rules, but there's one rule you're going to have to follow: Objective C syntax, and the compiler will taser your ass if you get out of line.
  • Information wants to be free, right? Well, not Apple's. Especially the developer documentation: that will cost you $99. But you already own more than $8,000 worth of Apple equipment, what's another few bucks? Anyway, since I'm not forking over $100 to look at documentation, that's really as far as I can go.
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<![CDATA[Google's Android now a fake OS for more gadgets]]> Google's mobile OS Android might have a future in "set-top boxes for televisions, mp3 players and other communication and media devices and services," reports VentureBeat. Silicon Alley Insider confirms the story — or at least the fact that Google's working on Android-loaded cable boxes — and wonders if maybe Google will move them as a part of its partnership with Clearwire. None of this will happen anytime soon, of course.

The first Android-loaded phone — the HTC dream, to run on the T-Mobile network — isn't due out until October. It's not certain that when that device does come out that Android will be much to look at. Ever since Google released its last software developement kit only to the first 50 winners of its Android Developer Challenge, the jealous rest of the third-party developers building apps for the OS continue to trash the system's prospects in the press.

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<![CDATA[Developers uselessly outraged over pirated iPhone apps]]> Turns out you don't need $999.99 to get the "I Am Rich" app for your iPhone after all. Gone from Apple's iTunes App Store, it's available free on Cracked Apps, blog linking to pirated, generic versions of Armin Heinrich's useless widget and other less useless apps too. Haklabs just put Hakstore, which does much the same thing. "As a developer myself," an angry tipster tells us, "I feel outraged and I think media should write about this to force Apple take some legal action." Seems that Apple already has, but as with the music and film industries, policing the piracy won't do much good. "Assholes," taunts the person behind CrackedApps, "Someone reported everyone of my links. Give it a few and I will update all the links :)"

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<![CDATA[Facebook to spend another $2 million trying to prove it's worth $15 billion]]> Facebook announced it will pay out $2 million to winners of its second fbFund developers' competition. 25 first-round winners will get $25,000 each, and five second-round winners will win $250,000. The money comes as a grant, not an investment, with the only stipulation being that Facebook backers Accel and Peter Thiel's Founders Fund get the right of first refusal for any investment rounds in the future.

Last fall, Microsoft paid $240 million for 1.6 percent of Facebook, along with an advertising deal. That wasn't because it was a popular social network, but because the tech press was talking up Facebook as a platform for social applications — a Windows for widgets.

Facebook's platform has fallen far short of that promise. The successful apps widgetmakers created in the first year of the platform's existence succeeded through spammy viral tactics, not by being particularly useful or fun for Facebook users. Social-games maker Zynga, for example, makes its games easier to win for users who invite their friends to play. Facebook began changing its platform rules to discourage such tactics in January. This summer, it brought out the stick, suspending popular applications like Top Friends for violations.

Now comes the carrot, in the form of the fbFund. To taste Facebook's cash, developers must meet a specific set of criteria from Facebook. We've translated them from PR-speak below.

Facebook's criteria:

  • Originality of Concept: Does the application introduce a great idea in a new and unexplored area?
  • Market: Is this application targeted to key audiences or meet compelling market needs?
  • Social/Useful: Does the application enable people to interact with each other? Does it deliver real value to users (including entertainment)?
  • Expressive: Does the application allow people to share more information?
  • Intuitive: Is the application compelling and easy to use? Does it have a well-thought-out user experience?
  • Potential: Can it be a real business someday?
  • Team: Do you believe this team can execute and is driven to succeed?

Facebook's criteria, translated:

  • Originality of Concept: Does the application do more than bring a ripoff of a popular MySpace feature to Facebook? You know, the kind we can have an intern copy between yawns?
  • Market: Would you use the app if it weren't created by you?
  • Social/Useful: No really, would you?
  • Expressive: Does the application allow people to share more information? Will it advance peace talks in the Middle East?
  • Intuitive: Is the application easy to use? For a drunk frat boy at UCLA?
  • Potential: Can it be a real business someday? Do you know what a real business is?
  • Team: Do you believe this team can execute or do you we need to execute your team?

(Photo by Bill in Ash Vegas)

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