<![CDATA[Gawker: valleywag, kotaku]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: valleywag, kotaku]]> http://gawker.com/tag/valleywag/kotaku http://gawker.com/tag/valleywag/kotaku <![CDATA[Everything Wrong with the Internet in One Gaming Banner Ad Campaign]]> If you believe technology is rapidly turning us all into hedonistic degenerates, these advertisements for an online video game give you a perfect case study. The game, Evony, is about empire-building strategy. The ads, increasingly, are about boobage.

Web entrepreneur Jeff Atwood, who first highlighted the ads, writes that they "take advertising on the internet to the absolute rock bottom," and toward the moronic, hypersexualized future foretold in Mike Judge's movie Idiocracy.

Yes, sure, inevitable cultural and intellectual decline of America, whatever. Vulgarians that we are, we're far more burned up by the game's false advertising: After all that flesh, there's not actually a "queen" to "save" in the game! The boobage was strictly for "marketing purposes," according to Evony. Now that's something you can (probably!) sue over.

The first ad emphasized Evony's pedigree as a clone of the strategy game Civilization, in which the player must "build an empire to stand the test of time."

The next picture used a stolen catalog photo to emphasize the game's ample... opportunities for adventure!

But that ad really didn't convey the teamwork aspect of the game. To get across the "cooperation" theme, what could be better than hot twins?? The word "lover," perhaps. There's your ad!

The words "my lord" in prior ads really didn't properly convey a player's dominion over buxom females as well as a kneeling woman with an exposed bra and a sword pointed at her chest. But we'd have gone with, "buy our game or we stab this hot lady" for the tagline, here, as it's really more direct than "Help! Save the Queen," but without distorting the original message.

Oh, forget about saving the queen. So much work! Click here to just have wench sex and rule the world, already.

The orgasmic wench-elf and the kneeling queen and the lusty court twins were all too subtle, it turns out. Click here to play the boob game!* (*Game does not actually involve boobs). (This is an actual ad.) [Coding Horror]

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<![CDATA[Obama's net neutrality man plays Warcraft]]> Supernova conference organizer Kevin Werbach is part of President Change's FCC transition team. I've hung out with the guy, and I never would've guessed he belongs to not one, but two guilds in World of Warcraft. Here's his take on WoW's benefits to grownups:

What the game does is provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will translate to other group activities, including those within the business world. I think [massively multiplayer online games] will be, at a minimum, a significant testbed for these new technologies, because users see a direct benefit and are willing to experiment with new things.

(Photo by Brian Solis)

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<![CDATA[Gamespot editor's nemesis on way out of CNET]]> At CNET, the heads keep rolling, nearly a year after Gamespot editorial director Jeff Gerstmann was sacked. Stephen Colvin, an executive who oversaw Gamespot, is out of the company, a tipster tells us. Gerstmann's firing came after a negative review of an advertiser's game, which made him a cause célèbre among gamers. What Gerstmann's fans will say: That Colvin and other suits are getting what they deserved for ruining the CNET-owned gaming site's editorial credibility. Josh Larson left CNET, now owned by CBS, in April. Colvin, a former magazine executive who was Larson's boss, joined CNET a year ago, shortly before the Gerstmann incident. His exit comes as CBS rejiggers CNET's generous benefits, our tipster says:

Former president of Dennis Publishing (Maxim, Blender, etc) Steven Colvin will soon be leaving his year-old postion as head of CNET / CBS Interactive entertainment and lifestyle division (Gamespot, mp3.com, tv.com, Chow, etc). Within the department, Colvin is widely believed to be the "brains" behind Jeff Gerstman's unceremonious canning last December. Just before the firing, Colvin spent hours in a meeting with Eidos attempting to salvage the relationship after Gerstman's negative review of Kane and Lynch. No word on if this departure is volunary or not, but his role is being taken over by CBSi COO Steve Snyder, which might be indicative of hardly-unexpected "restructuring" occuring sooner rather than later. Control of one of the department's largest assets, tv.com, was recently transfered out of the department.

There was also an annoucement today that CNET's extremely generous vacation hours package will be discontinued after this year, sick time hours will be reduced, health care providers will be changed, and benefits cut for "opposite-sex domestic partners", in order to be "consistent with CBS' company-wide poilcy".

On the plus side, parking fees can now be paid pre-tax.

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<![CDATA[Jeff Gerstman's executioner at CNET replaced by ex-Yahoo Shawn Rose]]> Who'll be the new man atop CNET's GameSpot come April 10, replacing newly fired Josh Larson? According to a tipster, it's Shawn Rose, currently at CNET's TV.com. And the description of Rose's leadership abilities don't exactly inspire confidence.

the terrible irony, shawn rose should never have been hired to run tv in the first place, as he talks and talks his way into all kinds of crazy shit. now another suit replaces the suit they booted, and this one's wearing purple. he literally got nothing done at Y, and to date, has done nothing at CNET
Ineffectual managers from Yahoo? I've never heard the like! Anyone who's worked with Rose, let us know how accurate the description is. There's much more after the jump.
another examaple of how over-puffed-up yahoos wiggle into new digs and maintain that same level of low-productivity and paper pushing...

i'm a former cneter with friends at both companies, and it's just sad to see a good (though embroiled) talent like Larson go, for a sucker like Rose - all my contacts on the inside are literally scratching their heads... totally blindsided the team... they feel like chumps because no one told them this was coming

if Rose gets you in a room, he doesn't shut up... talks and talks, and his claim to fame that he'll invariably bring up to everyone he meets, is that he created some search engine that he sold to AltaVista some 10 years ago. Something I'm sure he made a few bucks on, enough to buy a small bit of vineyard up north, but something that is so entirely irrelevant to any current internet job it's laughable

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<![CDATA[Nvidia VP's gold-digging girlfriend calls him "Piggy"]]> Piggy2.jpgGirls, are you having problems finding a successful boyfriend who works in tech? Maybe you should be meaner. That's how graphic designer Chinh Nguyen plays it with her man, Nvidia VP Neil Trevett. Describing one picture of Trevett, she writes, "My English Piggy (yes, he's really pink!)" Before you take offense on his behalf, note how self-deprecating Chinh is.

Don't be a douchebag anywhere without itShe writes that Trevett sent her a platinum American Express card to cover expenses on a trip to Vietnam. But she captioned a photo of herself holding the card, "Guess who loves this douchebag?" Before, maybe it was just Piggy, Chinh. But even though we're not sure quite what's going on here, you can count us as fans, too.

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<![CDATA[Gawker Readers Post 16,000 Comments per Day]]> January's traffic magnets (MacWorld, CES, Scientology) were difficult acts to follow, but February made gains of its own.

Readers posted an astounding 485,393 comments across our 15 sites in February. That puts the average at 16,738 comments per day, which is the highest activity level we've ever seen across Gawker properties.

At 219 million pageviews, traffic declined softly but continues to show momentum. Setting aside the January spike, growth from December to February held strong at 29%. Contributing heavily to this increase — Kotaku (33.8m), Jezebel (16.4m), Consumerist (10.8m), and Valleywag (4.4m) with their highest monthly numbers ever.

Gawker Media Traffic Through February 2008

Takeaways? Last month's noisy news events may have exited, but publishing and reader activity on Gawker properties continue to chug along, month over month.

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<![CDATA[This Game Is An Entirely New And Better Internet]]> My favorite kind of game is role-playing games that turn repetitive real-life work into repetitive game work with fewer rewards. I'm not impressed by PMOG, the massively multiplayer RPG played by just surfing the web. It's cute, but it's too distracting for anyone doing Serious Business on the Internet. I want to intentionally waste a few hours. The real game to play is Forumwarz, which launched early this month. It's stupid, insulting, and really damn clever. [UPDATE: I've started playing and the game is requiring me to have cybersex with a predator. This game rocks.]

In Forumwarz, you don't play something stupid like a dwarf. You play something stupid like an Internet user, who goes to forums, wreaks havoc, gets points for lowering the quality of discourse to nil, and repeats. This gives the satisfaction of acting like a moron without the repercussions of actually screwing around on the web. Your constant raiding of Internet forums like YouBoob ("You'll spend hours searching for pornography at YouBoob - but you'll never find any!") and Fanfiction Freaks builds you "cred" and helps the secret plans of a shadowy Illuminati figure who gives you new quests.

Forumwarz knows its stuff. The game references 4chan, Fark, emo kids, camwhores, Ron Paul, and everything else that makes the Internet beautifully stupid. Blogger Andy Baio, who interviewed the game's creator, says there's even a minigame riffing off R. Kelly's "Trapped In The Closet."

The gameplay is actually simple and well thought-out. The copy is clever. And because users can create new levels, the jokes don't run out. If Kingdom of Loathing wasn't witty enough for you, and you'd rather be caught watching porn than playing World of Warcraft, give it a little try.

forumwarz.png
Forumwarz! Interact with the web's greatest intelligences and wits!

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<![CDATA[Carnivores not welcome at videogames startup]]> A job listing sent recently to an email list: "A vegetarian-owned and managed emerging sports games startup in San Francisco is looking to hire vegetarian software development interns for summer 2008." An odd qualification, but apparently legal. A recent court case in California found that employers can discriminate against vegetarians. That would imply that a startup could equally choose not to hire omnivorous sorts. One would think that the pool of candidates who simultaneously favor sports videogames and eschew meat products would be a bit shallow. The full job listing:

A vegetarian-owned and managed emerging sports games startup in San Francisco is looking to hire vegetarian software development interns for summer 2008 (and potentially beyond) who are interested in entrepreneurship and promoting vegetarianism. We were founded by experienced entrepreneurs and venture capitalists with a track record of success, and deep technical and business experience at top companies in the industry, such as Microsoft and Square Enix, as well as consulting experience at McKinsey. Our management team includes MIT-educated computer scientists and Wharton and INSEAD MBAs.

Interns will join an experienced team developing a new product that will redefine its segment in the sports gaming space.

Interns will have the opportunity to work with experienced entrepreneurs across many facets of a startup business. Roles include a breadth of responsibilities, including:
* Development in C++, high-performance network programming, and 3D graphics development
* User interface and game play design
* Unit and user testing

The successful candidate will be proficient in C or C++, creative, have a strong work ethic, and be an enthusiastic learner. This paid internship will provide significant development opportunities, as well as an opportunity to experience a broad range of roles in a startup company.

Please submit resumes and enquiries to <vegprogjob@bigfoot.com>

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<![CDATA[John Riccitiello should just get himself fired]]> Rich-itielloCurious: It's in Electronics Arts CEO John Riccitiello's best interest to get the company's board replaced, or the company sold. If only he were working at Yahoo, Microsoft would have a much easier time of things. EA has penned a "Key Employee Continuity Plan," a nice little safety net for its executives. If Riccitiello is fired without cause after a change in corporate control, he would receive $2.3 million. And 18 months of health coverage. God knows insurance can be expensive.

Who knew EA had so much money to spare for a chap who owns $37 million worth of EA stock, including options? EA continues to bleed cash, lay off workers, and shut down studios. And yet it can take care of Riccitiello.

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<![CDATA[Wall Street Journal nerds out with LAN party video]]> Rupert Murdoch has clearly issued a diktat: The Wall Street Journal must now cater to the Slashdot crowd. And Andy Jordan has simperingly scampered to obey. On the front of WSJ.com's Technology section: "Andy Jordan hangs out at a LAN party, where caffeine-fueled videogamers battle till the wee hours of the morning." Jordan follows the pasty gamers to the local deli, hears from the lone Mac user who unplugs a comrade's computer after getting killed in-game, and finds out who consumes seemingly 90 percent of all energy drinks. This is the kind of high-level reporting we expect from the paper with which Murdoch hopes to beat the New York Times. Here's the video:

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<![CDATA[Iz Tecknology Ruining Yr Relationships? Expert Sez Yes]]> Would you rather text someone than talk to them face to face? Then you might have technology overload, which means you engage in addictive behavior towards technological devices According to John O'Neill, the director of addictions services at the Menninger Clinic, "I think [technology overload] shares some of the same components as people who become addicted to alcohol and drugs in that we start to see that someone cannot really put it down and cannot stop the use of it even when there are some consequences." So what are the symptoms of this life-ruining addiction? O'Neill tells Reuters: "Using text messages, email and voice mail when face-to-face interaction would be more appropriate, or limiting time with friends and family to tend to your email, return phone calls or to surf the Internet." Hmm, by those rubrics, 90% of our friends are incurably-addicted to their sweet, sweet tech.

We've seen the perils of tech-obsession firsthand: Earlier this month a reader emailed to complain about a business dinner she attended, where "there was music, champagne, the food was amazing, the setting lavish. But did the men at my table pay any attention? No. They were all playing with their iPhones." And she's not the only one to forfeit male attention to Steve Jobs. Our very own guest columnist, Heather declared herself an iPhone widow last year. "Wherein we used to actually interact with one another during cab rides or walks or, you know, dinner," Heather lamented, "Now I sit there and watch him make love to that damn phone, his unblinking eyes glazed over with rapt-geek puppy love."

But guys aren't the only ones with geek love to go around. My own boyfriend tried to ban laptops after work hours in our household. The first day he made me go cold turkey and I was relegated to answering emails on my BlackBerry in the bathroom. Since then I've maybe gone one night without perusing the internet for at least ten minutes. But I'm not addicted at all! Though if someone destroyed my wireless network I would cut them in a hot second.

"Technology Overload" Can Ruin Relationships: Expert [Reuters]

Earlier: The iPhone is Cool and All, But Can You Stick Your Dick in It?

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<![CDATA[All Shirts $9.99]]> judging-closeup2.gifAs we told you back in December, sadly the Gawker Shop is closing. So in an effort to clean out our warehouse, we're offering all shirts for just $9.99. Many shirts — including Yes, I'm Quietly Judging You, Douché, and I Hate Your Kids — are almost sold out, but some sizes remain. Some other shirts, like New York: If You Can Make It Here, You Probably Have a Trust Fund and I'm Fine have more stock. Try your luck!

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<![CDATA[I'm Not Offended, I'm Just Bored: Why Gaming Journalism Should Stop Treating Women Like Meat]]>
I'm not saying gaming news should become as mature a genre of journalism as politics, business, and world news. It's still a new field and will always be as subjective as covering music or film, with the accompanying celebrity culture. But now that women outnumber men in online gaming, party games like Rock Band appeal to both sexes, and casual games (popular among women and adults) are the fastest-growing segment of the gaming industry, gaming journalism should be an all-inclusive genre. Why does it still pander to a core audience of straight young males with outdated misogynistic material, to the boredom and frustration of all of us who can get laid outside of World of Warcraft?

I'm not talking merely about tech and gaming journalists who write about sex and porn. Wired is doing its job when it analyzes the business of porn; Gizmodo is just playing when its staff leaves the CES tech conference for the AVN porn conference next door to poke fun at the dildos. Gaming journalism doesn't need to sanitize itself; gaming gets dirty and so should the writing. Plus, well, I wanna read about sex.

What needs to stop is the boy's club, in which women are only featured as sex objects. Forget being offended by it; I'm just sick of it — if I want titillation, I'll go to porn or, you know, an actual woman. Maybe I'll read Esquire, where they at least pretend to respect an actress's work before showing off her calves. See, it's not just that gaming journalism is obsessed with sexy women, it's that the obsession takes such an awkward form. The practice is found all over the industry. Some examples:

  • Porn Stars Love Video Games! Popular site GameDaily interviews porn stars about whether their boyfriends can play video games, and which game characters they'd like to get with. In the interest of service journalism, each micro-interview is smaller than the photo of the porn star above it. (No male stars, natch, but then again who ever wanted to hear something from the mouth of a male porn actor?) GameDaily also wants you to read "Babe of the Week" and "The Most Outrageous Boobs in Gaming."
  • Strip Halo 3: Porn stars get naked on video while playing a shoot-em-up with ugly guys.
  • Shooting Range: Industry leader Electronic Gaming Monthly sent a team of girl gamers to a shooting range to test their real-life skills. Am I picky for being annoyed that they were chosen for hotness?
  • Digital Lust: Now folded, Gamestar Magazine was an unapologetic tits-and-games mag. These "behind the scenes" photos from a holiday gift guide shoot looked so much like the start of a soft porn gallery, I felt surprised when I scrolled to the bottom and saw the model still had some lingerie on.
  • Gaming's kinkiest costumes: "Got a fantasy? Chances are there's a game to match," promises this gallery from Games Radar. The copy is full of "then go talk to a real girl" asides, which only make it sadder that the site is so desperately reaching for the never-touched-a-girl audience.

The industry is addicted. Like a GOP presidential candidate, they're too afraid of losing the base to appeal to normal people with reasonable options. No wonder they're losing attention to mainstream coverage (who says GQ can't review video games?) and sites like Penny Arcade, a biting comic and review site in which a pre-teen girl — the niece of one of the authors — is the maturest, most capable gamer. Gawker Media's gaming site Kotaku, says editor Brian Crecente, goes out of its way to stop boy's-club coverage. Both sites have enjoyed years of rising traffic.

Sure, it's probably unhealthy to train men to treat women as sex objects. Screw that, it's unhealthy to the industry to alienate half its audience, and likely most of the other half too, particularly the part that's not living in its Mom's basement with little disposable income. We're not aching for a flash of tit from a girl made of polygons; we're not desperate to hear that our favorite girl from Bang Brothers wants to cuddle with Raiden from Mortal Kombat. We have money, we consider ourselves normal and maybe even cool, and we want to buy video games that don't suck.

Chuck Klosterman asked in 2006 why there was no Lester Bangs of video games. Writer Clive Thompson answered the cultural critic in Wired News: A. No one would hire him; B. He's already here and he writes Penny Arcade; C. The research takes too long; and D. The medium needs a new approach. I say E: The 18-year-old future Lester Bangs of video games is at some site being forced to compile "Twenty Hottest Asses of Xbox 360."

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<![CDATA[Work and Play: A Peek Inside the Lives of Gaming's Greatest]]> workplay.JPG

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

DEVELOPERS
2K Games

ASTRO Gaming

Buzz Monkey Software

Capcom

Eat, Sleep, Play

Electronic Arts

Firaxis Games

Flying Lab Software

Gearbox Software

Harmonix Music

Incognito Entertainment

Insomniac Games

Kojima Productions

Lionhead Studios

NanaOn-Sha

Naughty Dog

NCSoft

NetDevil


Neversoft Entertainment


Ninja Theory

Pandemic Studios

Petroglyph Games



THQ

Q Entertainment

JOURNALISTS

Blue's News

BoingBoing

EGM

The Escapist

GameLife

Joystiq

Kotaku






MTV

Slashdot Games

VE3D

VH1

INDUSTRY FOLK

MISCELLANIES
I AM 8-BIT

Penny Arcade

Whorecraft

Video Games Live

Which writer’s father bought a Playstation 3 specifically to play Grand Theft Auto 4?

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<![CDATA[How GameStop became a top stock]]> GameStopThere are murmurs of surprise that videogame retailer GameStop has made its way onto the S&P 500 index. More than a decade ago, it was bankrupt. Now it's eaten not just its competitors' lunch, but its entire competition, consuming Babbage's, Software Etc, NeoStar and Electronics Boutique. It's one of those great adversity-toppling stories business writers love.

One analyst remarks, "Everyone argued that games would be distributed online ... but these guys stuck to their game plan." That's true, but GameStop's success is mostly due to the nascent state of digital distribution. Broadband is still too slow, and console hard drives are still too small. Those limitations hinder the sale of full-length, multiple-gigabyte games. GameStop's success has been a matter of luck as much as timing. Playing videogames has grown as a mainstream obsession even faster than the broadband pipes that were supposed to make GameStop's business model obsolete. That, and it's still really hard to download a Wii. (Photo by maulleigh)

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<![CDATA[You spin some, you lose some]]> The Entertainment Software Association, a videogame lobbying group, was searching for a new PR agency earlier this year. After the ESA declined Hill & Knowlton's advances, the firm released a poll stating that 60 percent of respondents agree the government should regulate videogames — exactly the kind of thing the ESA fights. Hill & Knowlton says it's all just a coincidence. Just like in high school, when you coincidentally write nasty things in a slam book after some other girl steals your boyfriend.

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<![CDATA[November Traffic]]> Traffic Nov 07

Traffic is down from last month's mega-high, but still well above September's record. 167,377,226 across the network for November. And our uniques continue to increase, 23.9m globally this month according to Quantcast. New highs for Valleywag, Consumerist, Kotaku and Jezebel.

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<![CDATA[I Hate Your Kids]]> trustfund.jpgToday's Gawker Shop Shirt of the Day: I Hate Your Kids, printed on super soft 100% cotton American Apparel shirts.

Looking for something a bit less spiteful? Take a look at our full catalog of shirts, including Yes, I'm Quietly Judging You, New York: If You Can Make It Here, You Must Have a Trust Fund, and Douché.

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<![CDATA[Douché]]> Douche_Store_Image_Closeup.jpgDouché is one of our most popular shirts. It's super soft, 100% cotton made sweatshop-free by American Apparel in LA.

We have plenty of other shirts, too, including Yes, I'm Quietly Judging You, New York: If You Can Make It Here, You Must Have a Trust Fund, and I Hate Your Kids.

Douché [The Gawker Shop]

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<![CDATA[On Sale: Yes, I'm Quietly Judging You]]> Yes, I'm Quietly Judging YouOn sale, today only: Yes, I'm Quietly Judging You. It's now available in almost every size imaginable, from MXXXL and WXXL to MS and WS. Of course, it's also super soft 100% cotton, made in LA by American Apparel.

Looking for something full price? We have plenty of other shirts, too, including Douché, New York: If You Can Make It Here, You Must Have a Trust Fund, and I Hate Your Kids.

Yes, I'm Quietly Judging You [The Gawker Shop]

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