<![CDATA[Gawker: valleywag, playstation]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: valleywag, playstation]]> http://gawker.com/tag/valleywag/playstation http://gawker.com/tag/valleywag/playstation <![CDATA[Dell and Sony discover gold in the old]]> A relentless neophilia is Silicon Valley's signature characteristic. One must have a new iPhone, a new Twitter, a new electric car. You're either in beta or in the grave. That's why I'm intrigued by two decisions by Dell and Sony. Dell has figured out a way to wriggle around Microsoft's licensing rules and still sell its discontinued Windows XP operating system. Sony, meanwhile, is profitably selling its nine-year-old PlayStation 2 videogame console in markets like India. This just isn't done.

And yet it is done, and profitably so. Sony's PlayStation 3 is expensive precisely because it uses new chips and optical drives whose manufacturing processes have yet to be refined. Moore's law has made the old silicon parts in a PS2 dirt-cheap; meanwhile, videogame studios continue to churn out games for it, making it an entertainment bargain.

Windows XP, meanwhile, has been relentlessly tested by consumers, businesses, and hackers; it is now reasonably bug-proof, reasonably easy to use, and ubiquitous. Windows Vista, by contrast, is slow, unpredictable, and uncertainly secure. (Microsoft claims Vista is safer, but any security expert will tell you that security holes only reveal themselves over time.) Microsoft perhaps recognizes this, since it's continuing to sell Windows XP in some poorer countries.

So far, Sony and Microsoft are focusing their selling of the old in developing markets. But why not sell the old stuff everywhere, instead of forcing the likes of Dell to jump through hoops to offer it to willing customers? That's exactly what Nintendo has done with the Wii. Essentially a repackaged GameCube with a motion-sensitive controller, the Wii has eviscerated Sony's overexpensive PlayStation 3. It's a classic triumph of the old.

The chief lesson Silicon Valley has taken from Moore's law is that new technology will always be better. Hence the relentless pursuit of the new. But Moore equally tells us that old technology will always be cheaper. Someone's going to figure out how to sell the old stuff at a profit. Why not have it be you?

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<![CDATA[Veronica Belmont hosting new Sony PlayStation advertorial]]> The other gig Veronica Belmont alluded to after leaving Mahalo and signing up as a cohost on Revision3's Tekzilla? It's Qore, a new show for Sony's PlayStation Network that PlayStation 3 owners can purchase and download for $2.99 each or $24.99 for a baker's dozen of episodes over the season.

It seems like a lot of money to us cheapskates on the Web, especially for something that amounts to a lot of promotional content and advertising for other PlayStation titles, but remember that gamers already forked over $400 to $600 for the console and around $40 to $70 for each game. And did we mention Veronica Belmont? In high definition? Hawt.

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<![CDATA[Smaller chip mean a cheaper PS3 — and a comeback for Sony]]> Cell ProcessorGadget battles are won and lost on the price of components. In that regard, Sony has had poor luck with its latest PlayStation console. Its hulking size, exorbitant price, and dearth of interesting titles left it vulnerable to the Wii's unexpected rise. Gamers were more interested in the Wii's casual fun than the PS3's sophisticated Cell processor, especially since the available games hardly made much use of the expensive piece of gear. But the Cell is about to get cheaper. Manufacturer IBM has reduced the size of the chip to 45 nanometers, a technological leap which will at once make the processor cheaper and easier to cool, requiring a smaller case. Good news, at long last, for Sony.

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<![CDATA[Few tears shed for Sony's ImageStation]]> Sony's photo-sharing site, ImageStation, is quickly following in its sister music site Connect's footsteps, dancing itself out of business, and is closing in February 2008. Meant to boost use of its Cyber-shot digital camera line, ImageStation failed to compete with the likes of Yahoo's Flickr, and its users are having their albums shuffled off to Shutterfly, one of the few remaining independent photo sites. (Kodak bought Ofoto, and HP, another camera maker, owns Snapfish.) ImageStation's failure is not much of a surprise, considering Sony has proven itself, time and again, incapable of coding its way out of a paper bag. Aside from the videogame business, where it has a thriving in-house development studio building games for its PlayStation consoles, Sony has repeatedly bungled all of its efforts to tie together its gadgets with software and websites. A suggestion to CEO Howard Stringer: Stick to to what we know and love your company for — that is, really swank HDTVs.

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<![CDATA[World shocked, shocked by Sony's download move]]> Sony's PlayStation 3OMG! Sony is challenging Apple to a video-download service duel! Howard Stringer, Sony's CEO, has a novel plan to use the PlayStation 3 as a trojan horse into the living rooms of America — supplanting the struggling Apple TV. Please. The only thing shocking about Sony's service is that it took the company this long to sort things out. And that's not particularly shocking, since this is Sony we're talking about — the conglomerate that couldn't coordinate its way out of a paper bag. The surprise is not that Sony has a video-download service in the works — it's that Sony management feels confident enough about the effort to spoon-feed a story to the Wall Street Journal about it. Here's the back story that the Journal didn't bother to provide.

When Microsoft announced its Xbox Live Marketplace for the Xbox 360, which offers television and movie downloads, last November, it was only a matter of time until Sony felt compelled to offer a similar service for its PlayStation3. As a movie studio owner, Sony even had, arguably, an advantage. Its inability to beat Microsoft to market was baffling.

The PlayStation 3 has always been marketed as a computer for your living room — the digital hub for family entertainment. This announcement is simply Sony fulfilling on its marketing promise. What's more, the timing sets Sony up for the holidays. Sales of the PlayStation 3 have lagged compared to Microsoft's Xbox 360 and Nintendo's Wii. Sony recently dropped the price of its 60GB console by $100 to spur sales and clear out inventories. And it's also finding that its early dominance in Blu-ray, the high-definition movie-disc format built into the PS3, losing ground to HD-DVD.

This announcement, more than anything, makes PS3 look something like the wunderkind device Sony originally promised. Something that plays Blu-ray movies, games, and can download TV shows. Suddenly an overpriced console looks like the deal of a century. By tying digital downloads to the PS3, Sony hopes to generate some much-needed console sales, and in the process getting its hi-def movie player into more homes. But confusion over its strategy — and the complications of a failing, now-shuttered music-download service — slowed things down. Sony may claim to be moving faster now. But it can't hide the fact that it's far, far behind Microsoft and Apple in this race.

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<![CDATA[Ken Kutaragi Steps Down at PlayStation]]>
The "Father of PlayStation" is retiring today from his position at PlayStation, but will still serve as Honorary Chairman of SCEI. After completing the launch of PS3, Kutaragi has decided to pursue his dreams outside of the PlayStation family:

I am happy to graduate from Sony Computer Entertainment Inc. after introducing four platforms to the PlayStation family. It has been an exciting experience to change the world of computer entertainment by marrying cutting edge technologies with creative minds from all over the world. I'm looking forward to building on this vision in my next endeavors.
Kazuo Hirai who is currently President and Group COO, will now be promoted to President and Group CEO of the Playstation business worldwide.

SCEI Corporate Release [SCEI, thanks R. Hunter!]

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<![CDATA[PlayStation Home: The Video]]> You already saw read and saw what the PlayStation Home feature was like. Now see it in action. The sexy British accent really makes the video.

GDC07 PS3 Home [Kotaku]

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<![CDATA[PlayStation Home Combines the Best of Nintendo's Miis, a few Xbox 360 Achievements, Second Life, and the Sims]]> Turns out the rumor was spot on. Sony's officially announcing the Home—or PlayStation Home as it's less confusingly known—feature for the PS3. We got a demo of it last night from Sony, and we can definitely say we were impressed. Very impressed.

Sony's taken the best of various community aspects and blended it into a theme called Game 3.0. Not an official trademark or anything, it's just their idea that video game equivalent of Web 2.0 and its user-created content would be Game 3.0 (goes along the three in PS3).

So how does it work?

Well, you have private and public areas. Imagine the Sims and the ability to customize your home, your body, your clothes, and your face. The 3D avatar and 3D environment actually looks pretty great, considering it's actually PS3-level graphics and not just something quickly thrown up (like Second Life). You can customize your personal apartment however you wish and invite buddies (other avatars) over to chat, play arcade games, launch multiplayer games, or just hang out.

There are loads of public spaces as well. These can be generic arcade halls where you can play pool and bowl, or game company sponsored areas where you can play demos of their latest games and chat with friends at the same time. There could even third-party non-game areas like movie theaters and clothing stores where you can watch trailers, movies, or try on the latest overpriced shirt from A&F.

Speaking of commercialization, there's going to be ads. Yes, there are 3d Banner ads and HD Video ads embedded inside "appropriate" areas in the public spaces. Fortunately for you, you can bring up a virtual PSP interface from anywhere and warp back home to the (presumably) ad-free space. But in your space, you can load your own pictures from your PS3 hard drive onto a picture frame or your own MP3s onto a jukebox.

This is definitely something we can see people sinking a lot of time into as far as socializing. It doesn't seem to have an economy in it like Second Life, as far as we saw, so all your money will be sent to Sony when you purchase arcade games, furniture, and more clothing for your avatar.

How about for the hardcore gamer? There's the "Hall of Fame", an actual hall with display cases that show the "achievements" (Sony's not calling it that) that you've unlocked by playing games. Not only can you browse what you have, you can go to a gigantic hall (imagine the Star Wars Imperial Senate) and view trophies for games you don't have. Or you can see what your buddies have and compare.

It doesn't have as much depth as Xbox 360's achievements, which has possibly 50+ achievements for each game, but it does give you a neat way to walk around a room and admire just how much time you've sank into playing video games.

Although PlayStation Home probably won't be a big enough feature to actually sell the console by itself, it may just be one of many features that Sony's adding to make it quite tempting to even non-gamers, a segment the Wii seems intent on dominating.

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