<![CDATA[Gawker: valleywag, sidekick]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: valleywag, sidekick]]> http://gawker.com/tag/valleywag/sidekick http://gawker.com/tag/valleywag/sidekick <![CDATA[Perez Hilton Aims To Bring Down T-Mobile Stock]]> Damn, I didn't even know those things still existed. A reader emails us with a tip about T-Mobile's Sidekick service being down. Twitter is up in arms! A certain blogger-cum-brand is stirring up chaos! What to do?!

Alternate headline: T-Mobile's Sidekick Service FAIL Outage Affects Thousands Of...Sidekick Users. Because, honestly, who uses these things? Sidekick owners, that's who!

Our tipster exhaustively writes in:

There is a media blackout on this!! Microsoft bought danger, then fired a bunch of those folks. I don't know if it's related but we (every sidekick data user in the country) has been without our internet, IM, mms, facebook and twitter. T-mobile is a trending topic on twitter because of this!

T-moible keeps saying it'll be fixed "soon" But this is day 3!! Help spread the word! we are desperate! You can't just buy a company and forget about legacy customers. If this were the iPhone, there'd be bodies in the streets.

I don't think it's a "media blackout" issue so much as it is a "people still use Sidekicks?" issue, but sure! "Sidekick shit" and "Sidekick fuck" turned up a bunch of awesome results on Twitter. Biz Stone, be proud. Another landmark for you:

BRO. BRO. I TOTALLY FEEL UR PAIN. It absolutely sucks that T-Mobile duped you for three days of service, and that they didn't really give you much of an update until today.

T-Mobile and Danger/Microsoft continue to urgently work to restore impacted services to Sidekick, and deliver them to our customers as quickly as possible. Following is a status update for our valued customers: Web browsing was restored Saturday afternoon, and the teams have been working through the night since the disruption started to enable additional functions such as IM, social networking applications and email as quickly as possible.

While we anticipate a significant portion of data services to be restored by Monday, some richer data services may lag. We sincerely apologize for the inconvenience, and appreciate your patience as we work hard with Danger/Microsoft to resolve this issue. We will continue to keep you updated as we have news to share. Thank you.

Heh. CAN HAZ UR MYSPACE BACK SIDEKICK USURS. Of course, T-Mobile's favorite user is throwing a bitchfit:

George Gombossy, look out. Nice of you to be a consumer advocate and all, Perez, but a bunch of people are already going to be laid off at T-Mobile due to their impending merger with Orange, and you know, the economy's tough. It's not their fault your Sidekick isn't working! It's corporate's! The stock goes down, and those people have an even worse chance of being employed. Think of the kids, Mario.

Perez Hilton: making the world shittier since always. Also: who has a Sidekick? Seriously.

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<![CDATA[Palm hires Sidekick, Helio smartphone designer]]> Has Palm run out of Apple engineers to poach? Or has Steve Jobs's intimidation campaign proven effective? Whatever the reason, Palm's latest hire seems smart: Matias Duarte, the designer of the user interface for the Sidekick and Helio's Ocean.

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<![CDATA[Looking for an iPhone, Microsoft buys Danger]]> Just two months after filing for an IPO, Danger, Inc. has been purchased by Microsoft for an undisclosed amount. Microsoft says the acquisition is part of a larger push into the low-end consumer smartphone market, where Danger was dominant until the advent of the iPhone. Danger, maker of the popular Sidekick, controls every phase of the user experience. All ringtones, applications and Internet traffic on its phones flow through Danger's servers. Sounds like something Microsoft can embrace. (Photo by AP/Lucas Jackson)

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<![CDATA[Microsoft Absorbs Sidekick Maker Danger Inc.]]> Out of left field, Microsoft has bought Danger Inc.—best known as the Hiptop/Sidekick's daddy—for an undisclosed hunk of cash. Fear not, Sidekick fans, it'll be business as usual on that front. But this pretty much confirms that Microsoft's new growth strategy in areas it's obsessed with but weak in is simple, ill-fitted assimilation. Obviously, the goal is to grab Danger's mobile expertise, but I'm not really seeing the mesh here. Well, two words, maybe: Zune Phone. The full, official details below.

Microsoft Agrees to Acquire Danger Inc., Strengthens Mobile Consumer Vision Acquisition of popular software and mobile services company will enhance Microsoft's ability to broadly deliver compelling mobile experiences.

REDMOND, Wash. — Feb. 11, 2008 — Microsoft Corp. today announced it has entered into an agreement to acquire Danger Inc., the company responsible for the software and services powering many popular consumer handsets. The acquisition will align Danger's nearly 10 years of expertise in the mobile consumer space with Microsoft's vision to provide innovative and compelling mobile experiences to a growing base of customers.
"Microsoft is a global leader with our Windows Mobile software and expanding mobile services," said Robbie Bach, president of the Entertainment and Devices Division at Microsoft. "The addition of Danger serves as a perfect complement to our existing software and services, and also strengthens our dedication to improving mobile experiences centered around individuals and what they like."

The Palo Alto, Calif.-based company provides services that allow people to keep in touch, stay organized and keep informed while on the go through real-time mobile messaging, social networking services and other applications ― all blended together on a single phone that is intuitive and customizable.

"Danger continues to provide an effortless and fun mobile experience for consumers," said Henry R. Nothhaft, chairman and CEO of Danger Inc. "Now by combining our uncompromised application software and powerful back-end service with Microsoft, we can expand our innovative service offerings even further and take mobility to a new level."

A Grasp on Consumers

Danger has connected with a customer base that is young and enthusiastic, Internet-savvy and socially inclined. The Danger team has a deep understanding of consumers and a hold on what people want from mobility, making it an ideal group to work with in delivering connected experiences. Adding Danger to the Entertainment and Devices Division will provide Microsoft with additional assets and resources that will accelerate the company's entry into the consumer space and complement the company's focus on delivering innovative technologies and services that connect people's entertainment and information.

Danger will further expand people's mobile options by bringing a variety of established partnerships to the mix. Microsoft software can be found on more than 160 mobile phones made by more than 50 hardware partners, which are offered through more than 160 mobile operators around the world.
Defining the Mobile Experience

Through focused efforts Danger has successfully delivered a software and services platform to the mobile mass market. Applications on Danger-powered handsets include HTML Web browsing, instant messaging, games, multimedia, social networking, Web e-mail and personal information management applications.

Combining these services with Microsoft's connected entertainment and experiences technologies, including MSN, Xbox, Zune, Windows Live and Windows Mobile, will provide Microsoft with the tools to accelerate its work to create industry-leading entertainment and communication experiences for consumers.

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