<![CDATA[Gawker: valleywag, widgets]]> http://tags.gawker.com/assets/base/img/thumbs140x140/gawker.com.png <![CDATA[Gawker: valleywag, widgets]]> http://gawker.com/tag/valleywag/widgets http://gawker.com/tag/valleywag/widgets <![CDATA[RockYou diving deeper into social games]]> Slide and RockYou, the two largest developers of Facebook apps, have long had a serious rivalry over the most frivolous Web software. But the two may be pulling apart. Slide, Max Levchin's SuperPoke machine, signaled yesterday that it's betting on online entertainment, partnering with Hollywood to bring mainstream content to its FunSpace apps. RockYou, meanwhile, seems to be turning into a gamemaker. "We want to be like the Electronic Arts of social networks, and build games for social networks," RockYou CEO Lance Tokuda, shown here, said today at the Startonomics conference in San Francisco, referring to the dominant maker of videogames.

Build, or perhaps buy. In July, RockYou acquired Speed Racing, one of the top games on Facebook. But RockYou, in diverting its attention from its rivalry with Slide, will face well-funded competitors in startups Zynga and SGN. By the time all this becomes a serious business, isn't it just as likely Electronic Arts will be the Electronic Arts of social games?

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<![CDATA[Facebook design tweak "marks end for applications"]]> A tweak to Facebook's new site redesign, which goes permanent today, removed a link to "recently used applications" from the site's menu. The change has third-party developers who make those applications up in arms: They say removing the link will make it harder for users to come back to their widgets. One developer wrote us to say, "If this sticks, today marks the end for third-party applications." The "Developer Feedback to Facebook" forum is full of similar complaints.

"I already have users complain that they can't find apps again on the new profile after first using them. the latest changes will make it even harder," writes one developer. Another: "Yup, this is a very intense change. And pretty useless from a user experience point of view. Hopefully they roll it back immediately or it was just a mistake."

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<![CDATA[How much money can Facebook apps actually make?]]> DeveloperAnalytics, a research firm which analyzes Facebook applications, put out an appealing bit of linkbait this morning that purports to show how much money popular applications could earn each month. It calculates the metric based on "hundreds of real CPM, and CPA/Virtual Goods revenue data points collected directly from developers and partners." That's CPM as in "cost per thousand" — the traditional way ads are sold, based on the number of people they reach — and CPA as in "cost per action," which is usually based on linking payment for an ad to its generation of sales, signups, or other results. Virtual goods? Those are the cheesy little icons you can send your friends on Facebook. Yes, some people pay money for them.

The list is topped by an widget called Mob Wars, which exhorts users to "Join the Mafia, and start your own mob. Band together with your friends to become the most powerful force in the elite criminal underworld of Facebook." DeveloperAnalytics says Mob Wars' users return to its page 60 times a day. Facebook's most popular application, Slide's FunWall, only shows up fifth on the list, because users load its pages just two or three times a day. Here's what DeveloperAnalytics didn't account for in running the numbers: Slide's opening an office in New York to sell its inventory to major brands, while Mob Wars ads ask if you want to take an IQ challenge.

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<![CDATA[Facebook widgetmaker RockYou coming to New York]]> Sequoia-backed RockYou, the second-largest widgetmaker on Facebook, is considering plans to staff a New York office with 2-5 ad salespeople — copying a move made by archrival Slide two months ago. Funny, it normally doesn't take these two so long to imitate each other. It's a much-needed move: RockYou has a reputation for being slow to respond even when advertisers come knocking on its door. The startup has been content to coast on charging other appmakers for promotion, and we hear it's on track to take in $10 million in revenues this year. But at some point, the company will have to give up that business model — which strikes some as suspiciously pyramidal — for legit dollars from Madison Avenue.

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<![CDATA[Developers uselessly outraged over pirated iPhone apps]]> Turns out you don't need $999.99 to get the "I Am Rich" app for your iPhone after all. Gone from Apple's iTunes App Store, it's available free on Cracked Apps, blog linking to pirated, generic versions of Armin Heinrich's useless widget and other less useless apps too. Haklabs just put Hakstore, which does much the same thing. "As a developer myself," an angry tipster tells us, "I feel outraged and I think media should write about this to force Apple take some legal action." Seems that Apple already has, but as with the music and film industries, policing the piracy won't do much good. "Assholes," taunts the person behind CrackedApps, "Someone reported everyone of my links. Give it a few and I will update all the links :)"

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<![CDATA[Google doesn't care about widget users, security analyst says]]> SecTheory CEO Robert "RSnake" Hansen, a security consultant — and therefore a professional fearmongerer — for clients like Microsoft and eBay, says computer fraudsters can insert malicious JavaScript and HTML into Google Gadgets — widgets for Google's customized iGoogle homepage. Google doesn't screen the widgets for this code, he claims, and so users put themselves at risk of data theft and computer-killing worms. "Google cares more about tracking users than they do about consumer safety," Hansen told an audience at a convention yesterday.

Hansen has a long, adversarial history with Google, going back at least four years to when he warned Google, eBay, DoubleClick and Visa of a vulnerability being used by "phishers," fraudsters who create fake emails and websites to look like trustworthy domains in order to steal user data. eBay, DoubleClick and Visa fixed the problem within weeks. Hansen says Google still hasn't. Or perhaps it simply hasn't agreed to pay Hansen's consulting fee — think it's a coincidence that eBay's now a customer of his? — and he's just playing hardball. Either way, careful where you get your widgets — and your security advice.

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<![CDATA[Facebook to spend another $2 million trying to prove it's worth $15 billion]]> Facebook announced it will pay out $2 million to winners of its second fbFund developers' competition. 25 first-round winners will get $25,000 each, and five second-round winners will win $250,000. The money comes as a grant, not an investment, with the only stipulation being that Facebook backers Accel and Peter Thiel's Founders Fund get the right of first refusal for any investment rounds in the future.

Last fall, Microsoft paid $240 million for 1.6 percent of Facebook, along with an advertising deal. That wasn't because it was a popular social network, but because the tech press was talking up Facebook as a platform for social applications — a Windows for widgets.

Facebook's platform has fallen far short of that promise. The successful apps widgetmakers created in the first year of the platform's existence succeeded through spammy viral tactics, not by being particularly useful or fun for Facebook users. Social-games maker Zynga, for example, makes its games easier to win for users who invite their friends to play. Facebook began changing its platform rules to discourage such tactics in January. This summer, it brought out the stick, suspending popular applications like Top Friends for violations.

Now comes the carrot, in the form of the fbFund. To taste Facebook's cash, developers must meet a specific set of criteria from Facebook. We've translated them from PR-speak below.

Facebook's criteria:

  • Originality of Concept: Does the application introduce a great idea in a new and unexplored area?
  • Market: Is this application targeted to key audiences or meet compelling market needs?
  • Social/Useful: Does the application enable people to interact with each other? Does it deliver real value to users (including entertainment)?
  • Expressive: Does the application allow people to share more information?
  • Intuitive: Is the application compelling and easy to use? Does it have a well-thought-out user experience?
  • Potential: Can it be a real business someday?
  • Team: Do you believe this team can execute and is driven to succeed?

Facebook's criteria, translated:

  • Originality of Concept: Does the application do more than bring a ripoff of a popular MySpace feature to Facebook? You know, the kind we can have an intern copy between yawns?
  • Market: Would you use the app if it weren't created by you?
  • Social/Useful: No really, would you?
  • Expressive: Does the application allow people to share more information? Will it advance peace talks in the Middle East?
  • Intuitive: Is the application easy to use? For a drunk frat boy at UCLA?
  • Potential: Can it be a real business someday? Do you know what a real business is?
  • Team: Do you believe this team can execute or do you we need to execute your team?

(Photo by Bill in Ash Vegas)

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<![CDATA[Hulu widgets let you watch TV while pretending to use Internet]]> Finally a widget I can get behind: TV and movie site Hulu has built a set of highly configurable widgets that can preview or even play full episodes in the middle of a Web page. Now if only they'd carry the entire Season 4 backlog of Battlestar Galactica.

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<![CDATA[Facebook execs to favor widgets built by investors, relatives]]> Today at its F8 developers' conference, Facebook will announce a plan to give favored widgets more abilities to promote themselves on the site. The first two apps to get "preferred" status will be Causes and iLike. What does being a "preferred" widgetmaker mean? A source tells us that in the short term, Facebook will simply promote preferred apps in users' News Feeds more often, increasing their chances of spreading from friend to friend. "Basically, it is a subsidy program for their favorite darlings," says our source. Causes is an app backed by former Facebook president Sean Parker; iLike is a startup backed by Marc Bodnick of Elevation Partners, who is also a private Facebook investor and the brother-in-law of Facebook COO Sheryl Sandberg. Our source also tells us that after top tier preferred apps, there will be a middle tier of "certified/approved/vetted" applications as well.

Facebook has been punishing widgetmakers for some time now on its platform, banning them here and there, for the most opaque of reasons. Widgetmakers should probably glad to hear the favoritism is at least codified now, and comes in the form of a carrot, not just a stick. But they aren't that happy. There is resentment among some widgetmakers over the politicking gaining preference on Facebook's platform will now likely require: "[We are] in the business of satisfying users every day, not lobbying for subsidies." No wonder Facebook put Elliot Schrage, a thoroughly political former think-tanker, in charge of the platform.

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<![CDATA[Kleiner Perkins plunges into Web 2.0 far too late with Zynga's $29 million round]]> Today at Facebook's developer's conference, social games widgetmaker Zynga will announce a $29 million round of funding — the company's second — led by Kleiner Perkins, the VC firm that backed Amazon.com and Google. Zynga has also acquired virtual world app YoVille and added former Electronic Arts creative exec Bing Gordon to its board. The company makes games like Poker and Attack, a Risk clone, for Facebook and other social networks. Zynga founder Mark Pincus told the Wall Street Journal that Zynga has 18 million monthly visitors and adds another 450,000 users a day. Kleiner Perkins partner John Doeer said his firm went ahead with the Zynga deal because of that kind of growth, telling the Journal Zynga has "cracked the code" on how to develop games that go viral fast. But really, how Zynga adds new users isn't all that complicated, clever or sustainable.

Zynga makes its games easier to win for users who successfully spam their friends into signing up to play. See the above image for how Zynga does this with Attack, its version of world-concquering game Risk. The problem for Zynga and its new investors: The executives who run Facebook's platform don't like this kind of viral growth. In a blog post Monday, Facebook's Paul Jeffries explained:

Facebook is about empowering and connecting people through the sharing of information. That’s undermined if users who receive an invitation or other communication suspect it was sent for an ulterior motive, such as gaining points in a game.

Yesterday, Jeffries' thoughts became rules for the Facebook platform. According to Inside Facebook,

Applications are no longer allowed to “create artificial or inappropriate incentives to use Facebook features (including, for example, sending requests and adding profile boxes).

In the past few weeks, Facebook has temporarily banned apps by top widgetmakers Rock You and Slide, and has punished other popular app makers too, making it clear that widgetmakers which break Facebook's ever-changing platform rules — "crack its code," so to speak — don't get away with it anymore.

That is, unless they're announcing funding from Kleiner Perkins on a day dedicated to convincing Facebook developers that such a sweet deal could happen for them, too.

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<![CDATA[Steve Case bets on the Facebook platform, just in time for the bubble to burst]]> Bitter widgetmakers may want you to believe venture capital for the Facebook platform is all dried up, but don't believe it. Not when there's visionaries like former AOL CEO Steve Case still around. Case has joined a $5 million funding round led by Grotech Ventures for widgetmaker Living Social. Living Social builds apps like BookSocial and BeerSocial for Facebook, MySpace, Bebo, Hi5 and Orkut that recommend products for their users based on their friend's tastes. On second thought, Case's investment may be the clearest market signal yet that investment money for widgets is soon to disappear altogether.

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<![CDATA[Facebook's F8 conference all about rapping developers' knuckles]]> Facebook will follow its F8 developers conference this Wednesday with another 8-hour "hackathon" for third-party developers and Facebook engineers to work on widgets. This will be fun to watch, because those two groups kind of despise each other right now. Last spring, Facebook began taking a hardline stance against widgets that spam users or violate privacy rules, even going so far as to temporarily remove popular apps like Top Friends and Super Wall from the site this summer. Then, a beta test of Facebook's new profile revealed a new feature that made Slide's Top Friends redundant. Slide responded cheerfully to the news, but one exec at a widgetmaker told us that if Facebook keeps up the regime of enforcement and copycat apps, venture capital for Facebook-focused startups will dry up. Of course, we hardly expect a brawl or even public arguments during the "hackathon" — passive-aggressive Twitter notes and other forms of repressed resentments, anyone? Developers, save yourselves the future therapy bills. Just do what Facebook wants and build the kind of apps its employees describe in the video below. That seems easier.

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<![CDATA[Widgetmaker: How not to get your app suspended from Facebook]]> Over the past month, Facebook has shown itself to have a quicker trigger when it comes to banning applications from its site for rule violations. It's part of the reason, observers say, that venture capital for Facebook-app startups is slowing down. The punished include apps from major developers RockYou and Slide. But they also include guys like developer Dan Abelon, who saw his popular SpeedDate widget booted from the platform for a couple hours earlier this month. Abelon told Inside Facebook what other application developers should do to make sure the same doesn't happen to them. The bullet points — which paint a picture of Facebook as a fairly ruthless enforcer — are below, trimmed to give widgetmakers more time to call those VCs who suddenly all seem to be on vacation all the time.

  • Stay up to date with Facebook’s changes to their guidelines, especially in the Developers Wiki.
  • If a rule is ambiguous, err on the conservative side. Don’t push the limits.
  • Look at other apps, but be wary about borrowing.
  • If Facebook has taken any action, As soon as you identify the issue, alter your code and contact Facebook to let them know.
  • Focus on building highly engaging apps.
  • If you feel like your app is in the clear, spend your time working on the new profile redesign!

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<![CDATA[A Facebook payments system? Zuckerberg not sure he wants your money after all]]> Facebook will not launch a payments system for its platform application developers at the upcoming F8 conference. Inside Facebook says though Facebook engineers are working on a system, it just won't be ready in time — even though Facebook began asking developers to participate in a payments beta test last December. Silicon Alley Insider offers a stranger explanation: The Facebook payments system hasn't come out yet because Facebook founder Mark Zuckerberg "hasn't bought in to the idea completely."

If that's the case, Zuck needs to hurry up and buy in. Venture capital for Facebook-application startups is drying up. One way Facebook could make its hangers-on flush again would be with a payments system which allows users to buy and sell things — two activities we've heard many experts consider crucial to any economy.

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<![CDATA[The Valley's Facebook frenzy fades]]> They can't say they didn't have it coming. But widgetmakers are angry all the same about Facebook's decision to clone Slide's Top Friends application as a feature in its latest redesign. "It would be insane for a new developer" to begin creating new apps the platform now, says an executive at one of the many Facebook-applications firms watching the story. The exec says the VCs widget startups pitch for funding know it, too, and are closing their wallets. He blames Facebook's "new regime," including new COO Sheryl Sandberg and recently-appointed flack-cum-platform director, Elliot Schrage:

VCs already were asking why should I not worry about Facebook copying [your widgets]. But it was a theoretical question. Now, it is practical and amplified. I think that Facebook has really killed the potential for investment in the platform or the attractiveness to entrepreneurs. I am unaware of a single VC investment in a Facebook app company post the new regime (Sheryl, Elliot, policy enforcement). and now this will definitely affect matters. The last two VC investments I believe were Friends For Sale and SGN [Social Gaming Network] — doubt either investor is happy nor would they do the same deal again.

If our widgetmaker source is correct, it is bad news for at least two Facebook hangers-on — Zynga, a widgetmaker and SocialMedia, an ad-network for Facebook widgetmakers. Both are trying to prove him wrong by raising a new round of financing.

A source tells us SocialMedia founder Seth Goldstein spent last week in New York trying to raise $20 million. A VC in the community confirms he's recently heard Goldstein's pitch. Goldstein himself tells us, "We're talking to investors," but he wouldn't confirm the terms.

Zynga, which in January raised $10 million in funding from Union Square Ventures, Peter Thiel, Reid Hoffman, and Bob Pittman, is said to have hired a bank in order to find more funding.

Goldstein says that those worried about worried whether Facebook's aggressive moves against Slide will stunt VC investment in startup widgetmakers should worry about top widgetmakers like Slide or its closest rival, RockYou, instead.

These guys wanted to believe there wouldn't be a long tail of apps on the Facebook platform. But Facebook wants lots of little apps relevant to lots of little groups. Two guys from Estonia will be able to beat a team of 45 top flight engineers. Facebook doesn't want three major developers taking over the platform like some kind of CBS, NBC and ABC. Top Facebook apps aren't all going to be made South of Market.

Remember, Goldstein's a Facebook bull because his business depends on it. But one way to read his comment is as a confirmation that no one — including VCs — should expect widgetmakers to turn into large media companies. There may be a future on the Facebook platform, but last year's frenzy that once led HotorNot founder James Hong to declare the Facebook platform "the new Internet"? It's over.

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<![CDATA[New Facebook feature makes Slide's Top Friends app redundant]]> If you're the application developer and they're the platform owner, you have to know death can come at any moment: Create a popular, simple application, and the platform owner might just rip you off in their next release. It's happened to Max Levchin's Slide, maker of the popular Facebook widget Top Friends. With its latest profile redesign, Facebook now allows users to specify which friends they'd like to display to profile visitors. (See how Facebook's version works in the image above and you'll note that with the friends I've selected, my goal is to intimidate profile visitors with my powerful connections.) Before you feel too sorry for Slide, note that this is a feature MySpace has long offered. Slide, seeing that Facebook lacked it, promptly cooked up Top Friends, which filled the void. Top Friends is Slide's second most popular application with nearly 1.5 million daily active users. On the strength of those user numbers, Slide has raised $50 million in a recent financing round, and is opening an ad-sales office in New York. We asked for Slide's reaction. They were surprisingly chipper!

"Yes, we view this feature as directly competitive to a relatively small part of our Top Friends functionality," Slide's Keith Rabois told us. "A developer on any platform must expect that their popular, but simple, features will be absorbed into platform over time."

But none of this has the salesman in Rabois down. He goes on:

You can see that Top Friends has a very large number of complex features that have a complicated back-end (Awards, Visual Personality, Music, world-class skins) — we expect those will continue to be long-term strategic advantages over other large developers and the platforms themselves

The secret of social networking revealed: world-class skin! We always suspected as much.

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<![CDATA[RockYou spends around $3 million on two new profile decorators]]> Widgetmaker RockYou acquired Pieces of Flair and Speed Racing, applications which, according to Facebook's directory, see about 432,042 and 190,441 daily active users. Terms of the deals weren't disclosed, but an industry insider says RockYou probably paid $1 million for Speed Racing and $2 million for Pieces of Flair. RockYou's most popular Facebook application, Super Wall, continues to lose traffic ever since Facebook turned off Super Wall's ability to send notifications to Facebook users.

Rival widgetmaker Slide went through similar traffic troubles a couple weeks ago when Facebook shut down its popular Top Friends app over privacy concerns. But in an earlier conversation, Slide executive Keith Rabois told us that in instead of buying up smaller apps, Slide is pursuing a different strategy:

Slide is in the business of building deeply engaging branded applications, at the same level of complexity and quality as a destination website, and is not interested in assembling a broad portfolio of light weight applications that are merely impression-drivers in an ad network.

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<![CDATA[Slide's Top Friends back on Facebook after third-party privacy audit]]> Facebook's third-most popular widget, Slide's Top Friends, is back after Facebook suspended it on June 26. (The offense: displaying Top Friends' users birthdays and other private information that wouldn't normally be visible on Facebook.) What took so long? Following the suspension, Slide wanted to call its apps the most secure on Facebook. To feel comfortable doing so, it contracted a third-party audit firm to review its applications and source code, Slide exec Keith Rabois told us. "The issue with Top Friends was fixed immediately," Rabois told us, "But as you might imagine an independent audit takes time to perform." Elsewhere on Facebook, Slide's privacy troubles seem to be spreading.

Slide rival Rock You's Super Wall saw traffic plummet 70 percent in the last week. InsideFacebook's Justin Smith speculates the dip is due to "some kind of punitive action against the application" over privacy concerns by Facebook, "perhaps by restricting feed access or by lowering the application’s notification or invitation limits." Another source tells us Flixster, the widgetmaker behind the Movies app, is going through similar punishment from Facebook over privacy concerns.

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<![CDATA[Facebook's F8 schedule in plain English]]> Facebook released its schedule for its second annual F8 developers' conference on July 23. Facebook's servile, so-called independent developers have three tracks to choose from: "User Experience," "Technical," and "Business." If you work for a Facebook widgetmaker, you're probably confused, because who among you trying to build a business on the Facebook platform doesn't also need to be fully briefed on its user experience and technical aspects? To clarify, we've translated Facebook's description of each track out of verbose PRspeak.

  • Track 1: User Experience
  • Introducing the New Facebook Profile & More — Learn how to cope with us killing all the viral tricks you used to get users to add your applications.
  • Integrating Facebook Connect into your Website — See how easy it is to let our users use all your features and stay on our site, as our users. We're the platform; you're the app, bitch.
  • Building Great Applications on Facebook — We'll discuss guiding principles and best practices. For example: no more apps based on R.L. Stine characters.
  • Design and User Experience at Facebook — Hear directly from the Facebook Design team on how we think about design and how little we think of yours.
  • Track 2: Technical
  • Advanced App Building — It's easy to build a simple Facebook app in a couple hours, but you'll just be embarrassing yourself and annoying our users. In this talk, learning the caching features of FBML, advanced features of FBJS, smart uses of the API, and more.
  • Feed and Social Distribution — With the new Facebook profile, you won't be able to spam users into submission. Learn how to design great Feed stories!
  • Building to Facebook Scale — Facebook handles hundreds of millions of requests per day. Your apps probably can't. We'll try to help you fix that.
  • Made for Mobile — Mobile devices are opening up and creating new opportunities. For Apple iPhone developers. Why are you here?
  • Track 3: Business
  • Building a Business on Facebook / Metrics & Analytics — Learn everything about how to build a business on Facebook Platform from developers who are doing it. This way you'll believe its possible, and they'll be flattered by our attention.
  • Marketing your Application on Facebook — You've developed an application. Now what? This session will cover how to trick users into thinking their friends won't like them anymore if they don't install it.
  • Entrepreneurship on Facebook Platform — In this session you'll hear from industry luminaries in venture capital and seasoned, multi-company entrepreneurs who owe us favors or are living off past successes and have nothing else to do.
  • fbFund: A Look Inside — Seeding Opportunity on Facebook Platform — Learn about the inner workings of fbFund and see what the grant winners are developing so you can spend all your time copying them while some developer in Austin who stayed away from this pointless gabfest actually builds something no one else saw coming.
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<![CDATA[VH1 and Slide sign deal to create Facebook's killer app — Flavor Flav SuperPokes]]> On Wednesday, Facebook and MySpace users who have installed Slide's near-ubiquitous SuperPoke widget — the one that lets you throw sheep — will be able to send messages branded with characters and slogans from VH1's stable of reality series such as Flavor Flav from Flavor of Love. It's all an effort to promote the new series I Love Money — which, surprisingly, does not star hypercompetitive Slide founder Max Levchin. Who knew?

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